{"author_name":"XZedd","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304294160,"likes":0,"metadata":{"p_key":"65920","p_author":"XZedd","p_authorkey":"0","p_urlkey":"101716","p_title":"Kicking the bucket..","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304294160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, I tried my best to finish something in 48 hours for the Ludum  Dare 20, but I don&#8217;t think that what I&#8217;ve done is good enough to submit.  Saturday morning I had to work with other stuff and kind of lost the  time today at noon. Couldn&#8217;t pull off an all nighter too, didn&#8217;t sleep  very well during the week.<\/p>\n <p>My idea  was to make a gamebook in Flash with a nice story and some branching,  put under control by the variables system I implemented. Loading scenes  from a file, checking conditions and applying effects is working, but I  wanted to make an inventory and a map too. I left the story and  illustrations to be made after I finished the application, so&#8230; REALLY  bad planing. Here are the screenshots of the unfinished app.<\/p>\n <div id=\"attachment_51082\" style=\"width: 246px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-51082\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/kicking-the-bucket\/ld20_incomplete_all\/\"><img class=\"size-medium wp-image-51082 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/ld20_incomplete_all-236x300.jpg\" alt=\"\" width=\"236\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">The screens of the unfinished app<\/p><\/div>\n <p>One  thing I remembered quickly after starting: drawing pretty stuff is hard  and time consuming. Next time I will try to make a better plan and keep  my weekend really free.<\/p>","time":"May 1st, 2011 6:56 pm","title":"Kicking the bucket.."}