Mini LD 26 – The Fall

The Fall

Themes chosen: All of them

Misfortune throws you deep into the wild caverns below. Forging past the danger, you will return to the surface, no matter what.

This game is intended to be a Metroidvania sort of game involving collecting upgrades, all based on each of the themes given, to be able to progress further up the level. In a way, the primary theme is an inversion of Descent – the descent has already happened, and now the protagonist wants to return from it.

The Definition of Done – 

Disclaimer: Final graphics practically guaranteed not to resemble this whatsoever.

Checklist:

  • Core mechanics
  • All eight ability upgrades
  • Sub-upgrades for some of the upgrades
  • Five enemy types
  • A boss fight
  • In-game scripted sequences
  • The main level completed
  • Graphics for player character, NPC and enemies
  • Sounds
  • Ambient background sound
  • Incidental music
  • Title screen
  • Ending/credits/shout-outs screen