A journey through hell

Hello Ludum land!

A mini-LD devoted to dialogue was just the kicker I needed to get back into making stuff. I have yet to create a meaningful story in any game i’ve made, and this is the perfect time to make one!

The game I am making will consist of nothing but animated text, like the modern interactive fiction stories which are scattered around the net. This allows me to throw away my biggest weakness – drawing, and concentrate on something I believe I am capable of delivering well – an immersive story.

So, here’s the pitch:

The game is a story of the player’s trials in the darkest reaches of the world.
There are three paths the player can take – the soldier, the priest, or the child. Each path focuses on a certain type of test (the soldier has tests of strength and cunning, the priest has tests of faith and wisdom, and the child has tests of courage and temptation).

There will be plenty of choices to make, and the chosen route will make the game differ significantly.

The most interesting aspect to solve will be how to structure the dialogue so that it is as flexible as possible. That, and making an animated text system which is highly configurable.

I’ll be using familiar tools – C++ with an embedded Lua interface, and either SFML or HGE for graphics purposes.

“The guilty one is not he who commits the sin, but the one who causes the darkness.” – Victor Hugo

Comments

12. Jun 2011 · 00:10 UTC
Sounds very cool – your idea to focus on your strengths (prose) is smart. It would be cool to pepper the text with all sorts of Victor Hugo quotes! Also, my humble advice would be to write the entire adventure using only ONE of the three paths first, then add numbers two and three if you have time. This way if you have trouble finishing, you have one complete path rather than three half finished ones. Good luck! Can’t wait to play your game!