Talky Talk Talk

Okay so this theme definitely won me over – I will be putting together a game for the latest MiniLD, and I’m looking forward to it! I considered one of the engines tailor-made for visual novels and the like, but have decided rather to stick with Flixel. I expect to do the vast majority of the development on the weekend of the 25th but I have started laying the foundations.

The game will simply focus around one conversation – a “chance encounter” made while commuting. The usual over-ambitious hope is to present the player with a slew of contextual questions and responses to use throughout the exchange; with your options, and their responses, being affected by the chemistry of the encounter.  By “slew” I’ll probably end up with three, but I’ll see how far I get! If all else fails I might just replace every button with JASON!

I'm on a train!