{"author_name":"JigxorAndy","cat":"MiniLD","comments":[],"epoch":1309039800,"likes":1,"metadata":{"p_key":"65536","p_author":"JigxorAndy","p_authorkey":"507377","p_urlkey":"101332","p_title":"MiniLD #27 \u2013 Sunday Morning Green Tea","p_cat":"MiniLD","p_event":"LD20","p_time":"1309039800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507377","us_name":"JigxorAndy","us_username":"JigxorAndy","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Just woke up, Sunday here 10AM (Australia). I worked out the storyline for my game while lying in bed this mornin, debating whether or not to get up. I&#8217;d let you know it now but it would spoil the game. I think it&#8217;s pretty cool and will allow a few different places for branching the story in different directions. The secret phrase: &#8220;I think we can work something out&#8230;&#8221; actually fits in perfectly as well and I&#8217;d totally forgotten about it. So that&#8217;s good to know.<\/p>\n <p>Here&#8217;s my plan of attack:<br \/>\n 1. Finish dialog engine to display text and allow you to choose an option. (Problem: I don&#8217;t know how to wrap text with SFML.)<br \/>\n 2. Build the dialog\/game!<\/p>","time":"June 25th, 2011 5:10 pm","title":"MiniLD #27 \u2013 Sunday Morning Green Tea"}