{"author_name":"johnfn","cat":"MiniLD","comments":[{"author_name":"huhwhozat","time":"July 21, 2011 1:45 am","epoch":1311230700,"text":"Clojure?  As I have to say is glhf.  A buddy at work would be very interested to see the result.","spam":"N"}],"epoch":1311185280,"likes":2,"metadata":{"p_key":"65507","p_author":"johnfn","p_authorkey":"3187","p_urlkey":"101303","p_title":"MiniLD! MiniLD! MiniLD!","p_cat":"MiniLD","p_event":"LD21","p_time":"1311185280","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"3187","us_name":"johnfn","us_username":"johnfn","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>A\u00a0solicitation\u00a0for help.<\/p>\n <p>I&#8217;m thinking about doing the upcoming MiniLD. Yay! And I&#8217;m thinking of doing it in <strong>Clojure<\/strong>, a language I barely know. Anybody experienced out there want to chat about Lisp gamedev? Hit me up at johnfn at gmail. I&#8217;m particularly interested in how game state is conventionally kept in what is almost uniformly a stateless language. But any other tips or clues would be greatly appreciated. Clojure is shockingly different from the other languages I&#8217;ve used.<\/p>","time":"July 20th, 2011 1:08 pm","title":"MiniLD! MiniLD! MiniLD!"}