{"author_name":"TellusE","cat":"MiniLD","comments":[{"author_name":"joshimoo","time":"July 26, 2011 1:27 am","epoch":1311661620,"text":"Thanks for the great music tips. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1311384660,"likes":2,"metadata":{"p_key":"65501","p_author":"TellusE","p_authorkey":"749","p_urlkey":"101297","p_title":"War Theaters","p_cat":"MiniLD","p_event":"LD21","p_time":"1311384660","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I doubt I was the only one to break out in a small private karaoke concert when the MiniLD theme was announced. <a href=\"http:\/\/www.youtube.com\/watch?v=01-2pNCZiNk\">War<\/a> followed by <a href=\"http:\/\/www.youtube.com\/watch?v=PiYuq6Ac3a0\">Cannon Fodder<\/a> (in all fairness in <a href=\"http:\/\/www.youtube.com\/watch?v=hLWw1OpDrpI&amp;feature=related&amp;t=03m16s\">this version<\/a>\u00a0by <a href=\"http:\/\/www.pressplayontape.com\/\">Press Play On tape<\/a>). Closely behind followed <a href=\"http:\/\/www.youtube.com\/watch?v=ec0XKhAHR5I\">Fortunate Son<\/a>. Had this been a true LD these songs would be playing in non-stop repeat. Seeing as how I&#8217;ve got more than just the 48 hours, I fear for my sanity should I keep the music running.<\/p>\n <p>Regardless, the music gripped me instantly and tossed me back to what I consider the epitome of <strong>W*A*R<\/strong> &#8211; Vietnam. The satire of Cannon Fodder and the udder foolishness expressed by both Edwin Starr and Credence Clearwater Revival (henseforth CCR) easily sets the stage for war gone wrong. Beyond this, I&#8217;ve had a notion of fiddling with games that work heavily with music. Trying to merge the two has given me three options:<\/p>\n <ol>\n <li>Guitar Hero Vietnam (meh)<\/li>\n <li>ReZ vietnam (still meh)<\/li>\n <li>Compose-a-war (yeh!)<\/li>\n <\/ol>\n <p>I&#8217;m going with the final one. In principle, I&#8217;m aiming for an RTS-puzzle hybrid that relies heavily on the <strong>rhythm <\/strong>of the music as queues to the player on how to react to enemy movements. This requires some intriguing features not innately accessible in the engine of choice, most notably a run-time dynamic music tracker. Fun fun!<\/p>\n <p>Anyway, to summarize my tools du jour:<\/p>\n <p><strong>Language:<\/strong> AS3<\/p>\n <p><strong>Engine:<\/strong> <a href=\"https:\/\/github.com\/Tellus\/FlashPunk\">Flashpunk <\/a>(custom version integrating\u00a0RichardMarks&#8217; sound mixer and a few custom fixes)<\/p>\n <p><strong>Sound:<\/strong> sfxr<\/p>\n <p><strong>Music:<\/strong> Pure code (rhythms tested in Musagi and MODPlug Tracker, samples created with sfxr or my vocal cords)<\/p>\n <p><strong>Graphics:<\/strong> Paint.NET<\/p>\n <p><strong>Others:<\/strong> <a href=\"https:\/\/github.com\/Tellus\/tellusLibsAS\">tellusLibsAS<\/a>, a modest helper library publicly available on Github.<\/p>\n <p>Break a leg, everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfxr\/\" rel=\"tag\">sfxr<\/a><\/p>","time":"July 22nd, 2011 8:31 pm","title":"War Theaters"}