{"author_name":"saluk","cat":"MiniLD","comments":[],"epoch":1312167600,"likes":0,"metadata":{"p_key":"65402","p_author":"saluk","p_authorkey":"106","p_urlkey":"101198","p_title":"As good as it\u2019s going to get. final .exe, and post mortem","p_cat":"MiniLD","p_event":"LD21","p_time":"1312167600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"106","us_name":"saluk","us_username":"saluk","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I have spent the last few hours tinkering trying to figure out a strategy that would let me have a more playable game without having to spend too much time. Could not think of anything. I then spent some time tweaking the existing game to see if I could find the fun. I couldn&#8217;t So I slapped a score on it, and made it restart the level when you die, and am going to &#8220;ship it&#8221;. I feel like there might be something there but I kind of hate it right now and don&#8217;t want to poke around anymore.<\/p>\n <p>Can download here: <a href=\"http:\/\/code.google.com\/p\/mini-ld-28-unitformations\/downloads\/detail?name=salukminild28.zip&amp;can=2&amp;q=\">http:\/\/code.google.com\/p\/mini-ld-28-unitformations\/downloads\/detail?name=salukminild28.zip&amp;can=2&amp;q=<\/a><\/p>\n <p>You can toggle formations with 1 and 2, and press the arrow keys to change the direction. Formation 2 is kind of broken and useless, and the level is easy enough I think you can &#8220;win&#8221; without pressing a key, although you won&#8217;t get the best score. My best is 22, with only a few baddies missed. Not sure if it&#8217;s possible to hit every grunt but it might be.<\/p>\n <p>What went wrong :<\/p>\n <p>*idea too hard to pull off in 2 days, needed more upfront design<\/p>\n <p>*Spent most of yesterday playing with formations and tweaking controls without level data. How do I even know if the controls are good or not without something to test against?<\/p>\n <p>*Spent too much time tweaking at the end when a bit of extra polish could hide the bad gameplay<\/p>\n <p>&nbsp;<\/p>\n <p>What went right:<\/p>\n <p>*Got formation and base code up quickly first night<\/p>\n <p>*Not much else<\/p>\n <p>&nbsp;<\/p>\n <p>For next time:<\/p>\n <p>*levels first controls second<\/p>\n <p>*try to find easier idea<\/p>\n <p>*limit tweak time for each feature so I have more time to see how well elements fit with each other<\/p>\n <p>*dont make a scrolling shooter ever again, it never works out for me \ud83d\ude1b<\/p>","time":"July 31st, 2011 10:00 pm","title":"As good as it\u2019s going to get. final .exe, and post mortem"}