{"author_name":"Trancelucid","cat":"LD #21","comments":[],"epoch":1313797200,"likes":0,"metadata":{"p_key":"64852","p_author":"Trancelucid","p_authorkey":"5067","p_urlkey":"100648","p_title":"Knee deep in improv\u2026.","p_cat":"LD #21","p_event":"LD21","p_time":"1313797200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5067","us_name":"Trancelucid","us_username":"trancelucid","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>This is my first LD entry, and it should be lots of fun, or at least very interesting!<\/p>\n <p>I was thinking of possibly using C#\/XNA, but I recently decided I will be coding in C++ instead. As a result, I&#8217;ll be using a new framework I started writing only a couple of days ago, and a bunch of other libraries of which I have little or no experience using. So the goal is to keep it simple. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> In a short moment we&#8217;ll all know the theme, at which point I can start pondering on the gameplay. Lots of improv (and learning) ahead!<\/p>\n <p>Libraries used: SFML, OpenGL, boost, Eigen, and possibly lots more.<\/p>\n <p>You can find the source code here: <a href=\"https:\/\/bitbucket.org\/Trancelucid\/ludum-dare\">https:\/\/bitbucket.org\/Trancelucid\/ludum-dare<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfml\/\" rel=\"tag\">sfml<\/a><\/p>","time":"August 19th, 2011 6:40 pm","title":"Knee deep in improv\u2026."}