{"author_name":"NeiloGD","cat":"LD #21","comments":[],"epoch":1313806020,"likes":2,"metadata":{"p_key":"64767","p_author":"NeiloGD","p_authorkey":"1154","p_urlkey":"100563","p_title":"Progress update\u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1313806020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"1154","us_name":"NeiloGD","us_username":"neilo","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>First step is out of the way, expose my AddPrimitive canvas call to script, and generate a basic wormhole for the play field. Still need to turn this into actual polygons rather than lines, and also put proper 3D perspective into it &#8211; but I have something now!<\/p>\n <div id=\"attachment_62938\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/19\/progress-update-11\/screen-shot-2011-08-20-at-2-05-19-pm\/\" rel=\"attachment wp-att-62938\"><img class=\"size-large wp-image-62938\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-2.05.19-PM-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-2.05.19-PM-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/Screen-Shot-2011-08-20-at-2.05.19-PM-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Rather boring at the moment, but time later to improve it!<\/p><\/div>","time":"August 19th, 2011 9:07 pm","title":"Progress update\u2026"}