{"author_name":"jonnopon","cat":"LD #21","comments":[{"author_name":"","time":"August 19, 2011 10:40 pm","epoch":1313811600,"text":"I can give you some language agnostic code for finding a rotation to the mouse if you&#8217;d like. Hint: triangle made from sprite location and mouse location. Just ask, I&#8217;ll deliver.","spam":"N"}],"epoch":1313809680,"likes":0,"metadata":{"p_key":"64732","p_author":"jonnopon","p_authorkey":"508462","p_urlkey":"100528","p_title":"Introducing Starfire: A Final Stand!","p_cat":"LD #21","p_event":"LD21","p_time":"1313809680","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"508462","us_name":"jonnopon","us_username":"jonnopon","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Starfire will be a wave-based survival shooter wherein you play Captain Starfire, a brave space pilot who recently helped his fleet escape a band of kamikaze bombers.<\/p>\n <p>Unfortunately, Starfire&#8217;s ship was badly damaged in the battle and he cannot move in space. He may or may not be able to spin with the mouse pointer (maybe planned feature, if I can do it), and he can shoot with his still-functioning weapons.<\/p>\n <p>Enemies will come in waves and dive straight for Starfire&#8217;s ship, and Control is watching and keeping record of how well he did in his Final Stand (for the history books, of course).<\/p>\n <p>You will probably earn points for killing enemies and surviving, and the only way out is to die.<\/p>\n <p>Expect programmer art. Terrible programmer art.<\/p>\n <p>&#8211; Jonno<\/p>","time":"August 19th, 2011 10:08 pm","title":"Introducing Starfire: A Final Stand!"}