{"author_name": "mikolalysenko", "cat": "LD #21", "comments": [], "epoch": 1313814540, "likes": 0, "metadata": {"p_key": "64693", "p_author": "mikolalysenko", "p_authorkey": "5670", "p_urlkey": "100489", "p_title": "Aww yeah!  Solid model isosurface extraction up and running", "p_cat": "LD #21", "p_event": "LD21", "p_time": "1313814540", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "5670", "us_name": "mikolalysenko", "us_username": "mikolalysenko", "event_start": "1313712000", "event_key": "7", "event_name": "LD21"}, "text": "<p>Ok!  Procedural mesh generation is go (for now anyway).  Here is a screenshot:</p>\n <p><a href=\"http://www.ludumdare.com/compo/2011/08/19/aww-yeah-solid-model-isosurface-extraction-up-and-running/screenshot-untitled-window-2/\" rel=\"attachment wp-att-63353\"><img class=\"alignnone size-medium wp-image-63353\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2011/08/Screenshot-Untitled-Window-300x234.png\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2011/08/Screenshot-Untitled-Window-300x234.png 300w, http://ludumdare.com/compo/wp-content/uploads/2011/08/Screenshot-Untitled-Window-550x430.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>My plan right now is to try making a 3D marble maze type game.  You will basically rotate the world, monkey ball style, to help guide a ball/ragdoll out of a pinball like maze of contraptions and danger.  Since I lack any decent art production pipeline, all the data is going to be procedurally generated.  I also set up a github repository in case anyone wants to take a look at the code:</p>\n <p><a href=\"https://github.com/mikolalysenko/Ludum-Dare-21\">https://github.com/mikolalysenko/Ludum-Dare-21</a></p>", "time": "August 19th, 2011 11:29 pm", "title": "Aww yeah!  Solid model isosurface extraction up and running"}