{"author_name":"jonnopon","cat":"LD #21","comments":[],"epoch":1313833560,"likes":0,"metadata":{"p_key":"64530","p_author":"jonnopon","p_authorkey":"508462","p_urlkey":"100324","p_title":"Starfire: A Final Stand! (No Escape) Update","p_cat":"LD #21","p_event":"LD21","p_time":"1313833560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508462","us_name":"jonnopon","us_username":"jonnopon","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>OK, so I&#8217;ve been doing some work on Starfire \u00a0and it&#8217;s reached the point now where I have a comfortably good story to integrate the theme in a rather backwards and unexpected way (I believe), and adding more features is mostly as simple as adding objects.<\/p>\n <p>For example, I can now add an entire wave of new enemies with a loop and one ArrayList. I don&#8217;t need to change any other code to make that work in game. Oh how I love OOP.<\/p>\n <p>Here&#8217;s the latest build for anyone interested in the storyline (no gameplay really, yet).<\/p>\n <div>\n <p>http:\/\/dl.dropbox.com\/u\/38489921\/Starfire.jar<\/p>\n <p>&#8211; Jonno<\/p>\n <\/div>\n <p>&nbsp;<\/p>","time":"August 20th, 2011 4:46 am","title":"Starfire: A Final Stand! (No Escape) Update"}