{"author_name":"JoeDev_net","cat":"LD #21","comments":[],"epoch":1313858040,"likes":1,"metadata":{"p_key":"64310","p_author":"JoeDev_net","p_authorkey":"4628","p_urlkey":"100097","p_title":"Reverse Tower Defense Update #2","p_cat":"LD #21","p_event":"LD21","p_time":"1313858040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4628","us_name":"JoeDev_net","us_username":"joedev_net","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I\u2019ve made a lot of progress and have a lot of stuff working. The towers can now shoot and damage the player. Once I got that working, I switched gears to map generation. I went ahead and spent about 2 hours making a rough little editor so I can make rooms easily (pictured below). Theoretically the game will stich together a bunch of these rooms together and the player will have to navigate though them using whatever items he can find. I probably could have made these rooms in a text editor just as easy, but I always find that tedious and I like the visualization doing it this way.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/image1.png\"><img style=\"border-bottom: 0px;border-left: 0px;padding-left: 0px;padding-right: 0px;border-top: 0px;border-right: 0px;padding-top: 0px\" border=\"0\" alt=\"image\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/image_thumb1.png\" width=\"611\" height=\"470\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludumdare\/\" rel=\"tag\">Ludumdare<\/a><\/p>","time":"August 20th, 2011 11:34 am","title":"Reverse Tower Defense Update #2"}