I can has gameplay! (If bananas are your game)

 

 


So…. Day 1 update(just woke up after few hours of something resembling sleep) – Enough Time For GameMaking (Which is stupid title for a stupid game) progressed quite well, up to the level when there’s a gameplay of sorts, meaning you die if you don’t eat those yellowish banana-things after you hack them from trees (which can be hacked more for some wood). Most of the code’s done, which is good, I’m kinda surprised how much I made from the scratch and it mostly works (although it’s ugly and I have to keep tell myself “no refactoring and cleaning! bad developer, no bananas!”). Inventory, items, objects, fighting (of sorts), now I just have to code a few more specific stuff and use all the scratch-art I’ve drawn in the sleep deprivation.  I even had to add some colors because otherwise it was just too confusing.
I’m starting to think that I’ll even have time to add that only little thing which gives this little project some originality. *Sigh*, that’s the thing which demotivates me most – I just wasn’t able to come up with something really interesting (again, I dislike this theme).