The Blueprints: Enemy logic, safes and bushes

Well, since yesterday I’ve made pretty good progress. I have the enemy AI working reasonably ok to where they will walk around and if the see you they will give chase.  Still not what I want, but for this compo, it is good enough.  I also implemented safes, and I’m thinking that before you escape the blueprint, you will have to open a set number of them.  Finally, I’ve added bushes and a title block to the blueprint think it looks pretty cool now.

I want to do at least one more blueprint, but alas, attention must be paid to other things..