{"author_name":"mcc","cat":"LD #21","comments":[],"epoch":1313979480,"likes":2,"metadata":{"p_key":"63875","p_author":"mcc","p_authorkey":"4987","p_urlkey":"99660","p_title":"Ludum Dare succeed","p_cat":"LD #21","p_event":"LD21","p_time":"1313979480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4987","us_name":"mcc","us_username":"mcc","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p><img src=\"http:\/\/vote.grumpybumpers.com\/j\/ld\/3\/wip3_3.png\"><\/p>\n <p>Uploaded my final mac\/windows builds to my server at 6:55 and 6:57, spent the last two hours trying to get the LD site to load, making blog\/twitter type posts and building a Linux version. In the end I named it &#8220;You Don&#8217;t Fit&#8221;.<\/p>\n <p>And&#8230; success, I think! The game is small and I have no idea what will happen in voting, but my goal with LD was just to prove to myself I <em>could<\/em> make a game with the 48-hour constraint (even my simple game projects tend to take months and spiral out of control) and I met my own little personal goals. There are some things I might have done different with a longer timeframe&#8211; I think the puzzles could have been deeper than they are (although it does have a facility for user levels!) and I had some ideas about sound and graphics that I didn&#8217;t have time to explore. But: I met the deadline, and the game feels &#8220;complete&#8221; to me, it has non-placeholder (if simple) sound and graphics and it&#8217;s possible to win. So, woo.<\/p>\n <p>&#8211; <a href=\"http:\/\/msm.runhello.com\/?p=465\">My blog post about the game<\/a><\/p>\n <p>&#8211; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\">My entry on ludumdare.com<\/a><\/p>\n <p>Thanks everyone for the support and the platform, and now it&#8217;s time to go try to play everyone else&#8217;s games \ud83d\ude00<\/p>","time":"August 21st, 2011 9:18 pm","title":"Ludum Dare succeed"}