{"author_name":"KavuDX","cat":"LD #21","comments":[],"epoch":1314078480,"likes":0,"metadata":{"p_key":"63715","p_author":"KavuDX","p_authorkey":"1932","p_urlkey":"99500","p_title":"Escape from Dorf Bay \u2013 Post-mortem & Lessons Learned","p_cat":"LD #21","p_event":"LD21","p_time":"1314078480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1932","us_name":"KavuDX","us_username":"kavudx","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Today I posted EfDB post-mortem.<\/p>\n <p>I made the fix everyone that played requested, now the navigation arrows will always appear, instead of only when your mouse cursor is hovering them.<\/p>\n <p>This is a simple problem, even simpler to fix, but annoied a lot of people.<\/p>\n <p>It also is a problem that, without proper testing, will surely go unnoticed, as when I was deving it, I thought every path seemed very obvious, and everyone would be able to find their way easily.<\/p>\n <p>&nbsp;<\/p>\n <p>I also learned that sometimes you don&#8217;t need to do the art to make a game, but without a script, it&#8217;s way harder&#8230;<\/p>","time":"August 23rd, 2011 12:48 am","title":"Escape from Dorf Bay \u2013 Post-mortem & Lessons Learned"}