{"author_name":"SharkApple","cat":"LD #21","comments":[],"epoch":1314150960,"likes":0,"metadata":{"p_key":"63658","p_author":"SharkApple","p_authorkey":"5423","p_urlkey":"99443","p_title":"","p_cat":"LD #21","p_event":"LD21","p_time":"1314150960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5423","us_name":"SharkApple","us_username":"sharkapple","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Woo, my first Ludum Dare was a blast<\/p>\n <p>I really feel like I learned a lot about getting something designed and finished in a short time.\u00a0 I wasted waay too much time coming up with awesome ideas and class designs, and I spent a lot of time on stuff like thread safety and timer rollovers, since my day job is writing real time embedded software that doesn&#8217;t do a whole lot, but what it does has to be done completely perfectly under all circumstances.\u00a0 I think next time around I&#8217;ll be in the right mindset to just hammer out something functional as quickly as possible, so I have more time to focus on putting in more fun<\/p>\n <p>(pro tip: It turns out that the Battletoads speeder bike level isn&#8217;t fun or difficult if there are no jumps involved)<\/p>","time":"August 23rd, 2011 8:56 pm","title":""}