{"author_name":"Kvisle","cat":"LD #21","comments":[{"author_name":"tcstyle","time":"August 26, 2011 11:37 am","epoch":1314376620,"text":"Don&#8217;t sell yourself short. I liked your player\/enemy sprites as I liked (and finished) the whole game.","spam":"N"}],"epoch":1314373260,"likes":0,"metadata":{"p_key":"63607","p_author":"Kvisle","p_authorkey":"3818","p_urlkey":"99392","p_title":"SUBJECT:7, post mortem?","p_cat":"LD #21","p_event":"LD21","p_time":"1314373260","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"3818","us_name":"Kvisle","us_username":"kvisle","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>This is the second post I&#8217;m making about <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=3818\">the game I made this LD<\/a> &#8211; not been very active on the blog due to the website having its problems.  I did tweet a lot, though.<\/p>\n <p>I was very determined to do better than <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/02\/self-evaluation-cheese-hunter\/\">my previous entry<\/a> this time &#8211; which I feel I have accomplished.<\/p>\n <p>What went well:<\/p>\n <ul>\n <li>Really happy with my tile work.  This went a lot better than I had hoped.<\/li>\n <li>The light\/particle-stuff worked well.<\/li>\n <li>My sound-system worked well.<\/li>\n <li>Things were in general pretty smooth.<\/li>\n <li>I even made a title-screen that looked fairly decent<\/li>\n <\/ul>\n <p>What didn&#8217;t go well:<\/p>\n <ul>\n <li>Level-design.  I need to learn how this is done best.  I believe that the first two rooms were decent &#8211; they did their purpose.  However, the other rooms were garbage, and not clever at all.<\/li>\n <li>There&#8217;s no ambient light in the game &#8211; several people have complained about not being able to see the player.<\/li>\n <li>Giving too few instructions.  I haven&#8217;t decided if this is a real problem or not &#8212; it is the kind of game where I want you to search around, and try different things.  Some people didn&#8217;t bother, and some got genuinely stuck.<\/li>\n <li>Spriting.  I gave up making nice sprites, and just left in the <del datetime=\"2011-08-26T17:46:12+00:00\">placeholder sprites<\/del> temporary sprites I made in the beginning of the competition.  I need sprite-practice.<\/li>\n <li>I took a shortcut on a couple of textures, and didn&#8217;t make them the power of two &#8212; that was silly, as some people got artifacts. (Hint; One of the textures is the title-screen)<\/li>\n <\/ul>\n <p>Those who completed my game have been encouraging.  I think I could create a larger game, based on this idea.  It&#8217;s further down the road, though &#8211; since I have other plans.<\/p>\n <p>Can I do better? Yes I can, just check out my performance on LD22.<\/p>\n <p>Timelapse;<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/_pW3GIA57hw?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Screenshots;<\/p>\n <p><img src=\"http:\/\/dl.dropbox.com\/u\/1287557\/LD48\/LD21\/subject7-title.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/dl.dropbox.com\/u\/1287557\/LD48\/LD21\/Screenshot-SUBJECT%3A7.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/dl.dropbox.com\/u\/1287557\/LD48\/LD21\/Screenshot-SUBJECT%3A7-1.png\" alt=\"\" \/><\/p>","time":"August 26th, 2011 10:41 am","title":"SUBJECT:7, post mortem?"}