{"author_name":"David S Gallant","cat":"LD #21","comments":[],"epoch":1315914060,"likes":0,"metadata":{"p_key":"63538","p_author":"David S Gallant","p_authorkey":"506604","p_urlkey":"99323","p_title":"It was a funny thing, this\u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1315914060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506604","us_name":"David S Gallant","us_username":"David S Gallant","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>In the interest of full disclosure, I&#8217;ll state up front that the main reason for this post is because someone told me I couldn&#8217;t get trophies if I hadn&#8217;t written a blog post. I have no idea if we&#8217;re too late for any awarding, but what the hell.<\/p>\n <p>I haven&#8217;t really felt the need to talk about my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4967\">EscapeOut<\/a>, because it wasn&#8217;t a particularly interesting process. Relying on a 20-min show-off video by Photon Storm about <a href=\"http:\/\/www.photonstorm.com\/archives\/1290\/video-of-me-coding-breakout-in-flixel-in-20-mins\">how to make a brick breaker in 20mins<\/a>, I stumbled my way through Flixel and came up with something that put a little spin on the core concept. The theme of LD21 was Escape, so how else does one apply that to a brick breaker? Easy: something on the screen has got to try to get the hell out of dodge. From there it was a simple leap in logic to the eventual core mechanic. I won&#8217;t say what that is because I don&#8217;t like to spoil the game. In fact, I really liked setting friends down in front of EscapeOut with no instructions to see if they can figure it out. The game has no instructions for a very intentional reason.<\/p>\n <p>Judging by the comments on EscapeOut, forcing players to discover the game&#8217;s mechanic paid off. I&#8217;ve been a very bad LD participant: haven&#8217;t blogged, haven&#8217;t played many of the entries, haven&#8217;t used the IRC channel except for a couple technical questions. Mostly this has been due to time; I only managed to spend half of the 48 hour timeframe coding, due to oversleeping and family obligations. So, I was quite surprised to log on today and see the comments and ratings left for EscapeOut. A few people really seemed to like it, more than I ever could have imagined. Even more shocking, the game was rated #54 in humour. Seriously, a game with no instructions, no words other than &#8220;YOU HAVE DIED&#8221; and &#8220;YOU ESCAPED&#8221;, no characters, no narrative, and even no sound effects or music, ranked within the top 10% of humourous games in the entire Ludum Dare 21!<\/p>\n <p>I guess this really goes to show that an intriguing mechanic can turn a relatively bland experience into an interesting one, even if only for a few minutes.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/breakout\/\" rel=\"tag\">breakout<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/brick-breaker\/\" rel=\"tag\">brick breaker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/escapeout\/\" rel=\"tag\">EscapeOut<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/photonstorm\/\" rel=\"tag\">photonstorm<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 13th, 2011 6:41 am","title":"It was a funny thing, this\u2026"}