{"author_name":"Edsploration","cat":"LD #21","comments":[],"epoch":1315975560,"likes":3,"metadata":{"p_key":"63533","p_author":"Edsploration","p_authorkey":"5758","p_urlkey":"99318","p_title":"First Post! & 24th place in Innovation!","p_cat":"LD #21","p_event":"LD21","p_time":"1315975560","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"5758","us_name":"Edsploration","us_username":"edsploration","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Seeing as this is my first blog post I&#8217;ll include a preface about my first LD48 experience!:<\/p>\n <p>I&#8217;ve been waiting to do a Ludum Dare event until I had 1)<em> Spare time<\/em>, and 2)<em> Recent experience<\/em> with a game programming language\/library. The second point is important because I do programming entirely as a side hobby. I haven&#8217;t had much experience with the art in the past 4 years. I&#8217;ve taken swings at SDL, LWJGL, and Allegro before&#8230; but this time I had been learning to use Flixel.<\/p>\n <p>Cut to the night of the competition&#8211;I was checking my email in bed on my netbook and decided to check on the LD website and <strong>HOLY LUDUM<\/strong> they&#8217;re having a competition right now! Man, this is cool stuff&#8230; what would I do for the &#8220;escape&#8221; theme if I were participating? Actually, what <em>can<\/em> I do? Well basing it on Flixel what if I made the main character an extension of the FlxTileMap class instead of the FlxSprite class? Hey this is an exciting idea&#8230; let&#8217;s actually do it! So I opened up FlashDevelop and started typing away in bed. I ended up coding the whole thing on a netbook. The graphics I did on my old old desktop simply because I wanted higher resolution and I already had Paint.net installed on it. It was crashing on me but&#8230; I frantically got my desktop stable again and pressed on. In the end I learned a lot more about Flixel and even came up with something good enough to submit! My only regret was not having enough time to squash bugs.<\/p>\n <div style=\"width: 338px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=5758\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/62148\/5758-shot2.png\" alt=\"My game, Globular Prisonbreak, in action\" width=\"328\" height=\"247\" \/><\/a><p class=\"wp-caption-text\">My game Globular Prisonbreak<\/p><\/div>\n <p>So on with the blog entry thing. Results!<\/p>\n <table cellpadding=\"5\">\n <tbody>\n <tr>\n <td align=\"center\"><strong>#24<\/strong><\/td>\n <td><strong>Innovation<\/strong><\/td>\n <td align=\"right\"><strong>4.00<\/strong><\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#115<\/td>\n <td>Coolness<\/td>\n <td align=\"right\">5%<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#190<\/td>\n <td>Graphics<\/td>\n <td align=\"right\">3.00<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#272<\/td>\n <td>Theme<\/td>\n <td align=\"right\">2.88<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#290<\/td>\n <td>Audio<\/td>\n <td align=\"right\">1.93<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#308<\/td>\n <td>Overall<\/td>\n <td align=\"right\">2.69<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#369<\/td>\n <td>Fun<\/td>\n <td align=\"right\">2.19<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#432<\/td>\n <td>Community<\/td>\n <td align=\"right\">1.67<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p>Here we go in <strong>reverse order<\/strong>:<\/p>\n <p><strong>Humor:<\/strong> No ratings at all? I must be super un-funny. I wasn&#8217;t really going for funny but the game itself is a bit corny. I expected a low rating for humor but got none at all. *shrug*<\/p>\n <p><strong>Community:<\/strong> I could probably benefit from posting once in awhile. I didn&#8217;t post before the competition because I didn&#8217;t register until a few hours into it. Plus there was no planning whatsoever. I didn&#8217;t make a post during the competition because I couldn&#8217;t figure out how to even navigate the LD website (and it was down mostly). I&#8217;d like to put a lot more effort into community stuff next time&#8230;<\/p>\n <p><strong>Fun:<\/strong> Well this was sort of expected. But I am surprised it got <em>this<\/em> low relative to my other scores. I knew it would be low because my game is confusing and buggy, and those make games very un-fun. On the other hand it&#8217;s fun in a innovative\/schmup\/puzzler sort of way. I guess my gameplay is also quite nitch and suffers from being something I want to make and not what others want to play. But I don&#8217;t think that&#8217;s not a bad thing.<\/p>\n <p><strong>Overall:<\/strong> Okay. Not much to say. Overall is sort of each individual&#8217;s weighted average. <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/28\/what-makes-a-ludum-dare-game-best-overall\/\">johnfn pointed out<\/a> that Overall is closely linked to fun, so this score makes sense.<\/p>\n <p><strong>Audio:<\/strong> It&#8217;s nice to get a score in audio since the last time I touched game audio at all was with Modplug back around 2001. I only included a <a href=\"http:\/\/dl.dropbox.com\/u\/18420968\/throughTheGate.mp3\">Level Complete Jingle<\/a> for my game. I tried to have various pitch sound effects for when blobs hit you but my attempts didn&#8217;t sound right and I was wasting time. I&#8217;ll take a swing at sfxr now that I know it exists (thanks community!). I&#8217;d like to try including music when I&#8217;m comfortable believing that I can make something that actually sounds like music.<\/p>\n <p><strong>Theme:<\/strong> I was hoping to do a liiitle better here. Simply because my game was about escaping a prison, and each level involved you escaping off the top of the screen. I even included the line &#8220;Escaped!&#8221; as a possible level-win message. Plus I used the word &#8220;Prisonbreak&#8221; (not a &#8220;real word&#8221;, this is intentional) in the title, which I thought was a little more creative than games that simply used &#8220;Escape&#8221; in their titles. But I&#8217;m not complaining here so much as nit picking.<\/p>\n <p><strong>Graphics:<\/strong> A pleasant surprise to score this high on graphics. I did throw out my first colorful floor tiles in preference of a simple brick pattern after my roommate complained that they looked like shit. I guess it paid off.<\/p>\n <p><strong>Coolness:<\/strong> Ah yeah! My game is so cool! Oh right, this is about how many games I played. I made a point to avoid the overly-popular games during the voting. I played a mix of what looked interesting and those straight from the rate games page. My favorites were:<\/p>\n <table>\n <tbody>\n <tr>\n <td width=\"130\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=5503\">Dystopian Future Underground City &#8211; j_peeba<\/a><\/td>\n <td><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=5503\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/07969ee570edde55bfc8b3b698b3be94.jpg\" alt=\"Dystopian Future Underground City\" width=\"120\" height=\"90\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td width=\"130\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=3663\">Bunnies, Back Into Your Cage! &#8211; ratking<\/a><\/td>\n <td><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=3663\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/ef5f4cbbb7962aa1b419930215010fe3.jpg\" alt=\"Bunnies, Back Into Your Cage!\" width=\"120\" height=\"90\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td width=\"130\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=2081\">Planetary Mission &#8211; NMcCoy<\/a><\/td>\n <td><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=2081\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/f02f87eadd4e7b679bcba47d46abb76a.jpg\" alt=\"Planetary Mission\" width=\"120\" height=\"90\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td width=\"130\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=1921\">Towering Inferno &#8211; tenpn<\/a><\/td>\n <td><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=1921\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/05c506ae893edf7c0fdd9759431e0f0c.jpg\" alt=\"Towering Inferno\" width=\"120\" height=\"90\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td width=\"130\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4241\">Snake Plissken: Surfin&#8217; U.S.A. &#8211; vandriver<\/a><\/td>\n <td><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=4241\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/afc1c37eeb5832e46376d488730d4fe6.jpg\" alt=\"Snake Plissken: Surfin' U.S.A.\" width=\"120\" height=\"90\" \/><\/a><\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p><strong>I pity the fool who can&#8217;t beat Dystopian Future Underground City and Snake Plissken: Surfin&#8217; U.S.A.<\/strong><\/p>\n <p><strong>Innovation:<\/strong> I&#8217;ve been disappointed at myself that I couldn&#8217;t polish my game more or weed out bugs before submitting it. I was thinking, &#8220;well, at least I might score okay in &#8216;innovation'&#8221;. Turns out I did pretty darn well, and I&#8217;m really happy about it! I think most of us wouldn&#8217;t work on a game at all if we didn&#8217;t think it was innovative in some way. Why make something if it already exists? This i&#8217;s especially important to me because I spend a lot more time thinking about game ideas than actually making them (I don&#8217;t program for a living). Plus this is the first time I&#8217;ve made something public. So I couldn&#8217;t be happier with this result. I even made the Top 25 Categories page!<\/p>\n <p><strong>Future Plans<\/strong><\/p>\n <p>While I think my game does have potential, I don&#8217;t have plans to develop it much further. I think it would have to be reworked from the ground up. I would up the tile size to 16&#215;16 and try to make gameplay smoother. My original plan didn&#8217;t have movement locked into a grid, and I&#8217;d still like to try it without the grid (which would need other changes for balance). Balancing could already use some work to improve the strategy aspect&#8230; things like reducing the color count to 4 in the earlier levels or changing the floor tile algorithm for better color clumping. (Without clumping there is no point to the bullet-adopts-the-color-of-the-floor-tile mechanic.) Ultimately I think my time is better spent on a randomly-generated platformer I&#8217;ve been tinkering with for some time already. I might start another separate short-term project or just wait until the next LD48. But until my &#8220;fun&#8221; rating becomes decent, I think I have to focus my time on real life concerns.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/innovation\/\" rel=\"tag\">innovation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/j_peeba\/\" rel=\"tag\">j_peeba<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-21\/\" rel=\"tag\">LD #21<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/nmccoy\/\" rel=\"tag\">NMcCoy<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ratking\/\" rel=\"tag\">ratking<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/results\/\" rel=\"tag\">results<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tenpn\/\" rel=\"tag\">tenpn<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vandriver\/\" rel=\"tag\">vandriver<\/a><\/p>","time":"September 13th, 2011 11:46 pm","title":"First Post! & 24th place in Innovation!"}