{"author_name":"LeafThief","cat":"MiniLD","comments":[],"epoch":1316237220,"likes":0,"metadata":{"p_key":"63518","p_author":"LeafThief","p_authorkey":"3923","p_urlkey":"99303","p_title":"I\u2019m in \u2013 good luck to you sirs and ladies!","p_cat":"MiniLD","p_event":"LD21","p_time":"1316237220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3923","us_name":"LeafThief","us_username":"leafthief","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Good morning everyone,<br \/>\n I am happy to say: I will give it a shot. I am in. HOORAY. Fun. Coffee&#8217;s ready.\u00a0Make games.<br \/>\n Will focus on making this a horrific experience rather than a horrible one ^^<\/p>\n <p><span style=\"text-decoration: underline\"><strong>Let&#8217;s do this. Good luck to everyone!<\/strong><\/span><\/p>\n <p><strong><span style=\"text-decoration: underline\">Theme &amp; Ideas<br \/>\n <\/span><\/strong>The theme is just <em>wonderful<\/em>. I love it. There are a lot of possibilities game-design-wise, but it all can go over board if the setting ain&#8217;t right. So: what could horror game mechanics be?\u00a0As we heard in the talk (someone posted the video yesterday) by one of the Amnesia guys it is essential not to give the player means to fight back. I like the idea of being<em> chased<\/em> around a lot.<\/p>\n <p>Lately I have been hearing about Roland Barthes a lot. I will try to make somewhat of a <em>multiform-something<\/em>, so that there isn&#8217;t a single solution or a single &#8220;storyline&#8221; in that game. Wait a minute: I just realized this would get too big.<br \/>\n Stay small, stay focused!<\/p>\n <p>What is possible in the given time? I am off to look for my mechanics&#8230;<\/p>","time":"September 17th, 2011 12:27 am","title":"I\u2019m in \u2013 good luck to you sirs and ladies!"}