{"author_name":"LoneStranger","cat":"October Challenge 2011","comments":[],"epoch":1317572820,"likes":0,"metadata":{"p_key":"63452","p_author":"LoneStranger","p_authorkey":"203","p_urlkey":"99230","p_title":"Player Abilities and the Flu","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1317572820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"203","us_name":"LoneStranger","us_username":"lonestranger","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>After writing my last entry, I found a tickle in my throat that turned into the flu and limited my time in front of the computer. I managed to do a couple things yesterday, like add running and crouching, with the different speeds and jumping abilities. This morning I made some minor modifications to allow stretching of the &#8216;moving&#8217; platform. Baby steps.<\/p>\n <p>My first major goal is to complete the player&#8217;s abilities. The sooner I can finish that, the sooner I can tweak things as I test. Today I want to make the built-in player abilities like double jump and wall jump toggle-able, as the first step to making them dependent on equipping an item. New abilities will of course open up new areas of the world.<\/p>\n <p>I believe I have some issues with the lighting in regards to framerate. I may need to optimize my lighting code. This leads into another player ability, the lantern or flashlight, that I would also like to complete today.<\/p>","time":"October 2nd, 2011 11:27 am","title":"Player Abilities and the Flu"}