{"author_name":"barblewarble","cat":"October Challenge 2011","comments":[],"epoch":1317676920,"likes":0,"metadata":{"p_key":"63443","p_author":"barblewarble","p_authorkey":"509633","p_urlkey":"99221","p_title":"Game Finishing Time","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1317676920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509633","us_name":"barblewarble","us_username":"barblewarble","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;ve been working on a game for quite some time now and this seems like it might help motivate me to finish it. My plan is to produce what essentially will be a demo for PC&#8217;s (Mac&#8217;s are personal computers too!) it will have the most basic functionality of my game and after October I will continue to develop and add features and possibly release mobile versions.<\/p>\n <p>The game takes a music file and procedurally produces some &#8216;terrain&#8217; from it. The player can then fly through this terrain and how they fly will affect how the track plays i.e. speed, pitch, volume, tone. I plan to have a sandbox game and a couple of game modes where the aim will be to keep a certain volume, by controlling your height, or similar.<\/p>\n <p>I currently am able to fly around in 3 dimensions in the terrain although it is not textured yet and there isn&#8217;t much in the way of physics implemented.<\/p>","time":"October 3rd, 2011 4:22 pm","title":"Game Finishing Time"}