I’m in, yes but with what?

My choices:

  • unfinished visual novel engine (android) – I believe I misplaced the source
  • unfinished bullet hell engine (android) – Needs everything except the actual bullet engine
  • LD21 entry: Urth – Needs about 2 tons of polish
  • MiniLD29 entry: Redeye – Needs about 20 tons of polish
  • Something completely new – no
So that’s clear enough. Going with Urth. Urth had a little head start on the android market, so I’ve fixed it by strapping beta to the end. How does that fix it you ask? Well it doesn’t really fix it actually, but I’m October challenging with the non-beta (gamma? 😀 ), which I intend to have for non-mobile platforms as well. The to-do list is huge so I’ll not post it for obvious reasons. But I am going to say that I’m working on a ‘user friendly’ level editor and online level database of sorts. After that’s done the visual elements are going to have a once-over and then a twice-over to try make up for the low ranking on visuals during the compo. For the moment you can get to the latest version of the game by searching “urth” on the android market.

Tags: android, java, update, urth