{"author_name":"KungPhoo","cat":"October Challenge 2011","comments":[],"epoch":1319089980,"likes":0,"metadata":{"p_key":"63385","p_author":"KungPhoo","p_authorkey":"25","p_urlkey":"99163","p_title":"Insert\/Delete and Power-Ups","p_cat":"October Challenge 2011","p_event":"LD21","p_time":"1319089980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25","us_name":"KungPhoo","us_username":"kungphoo","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I have a new button that allows the users to insert or delete images, that are correctly updated in the animations and level-background lists then. Tiny feature but a lot of work.<\/p>\n <p><span><img class=\"alignnone\" src=\"http:\/\/www.glbasic.com\/pix\/ins_del_gack.png\" alt=\"\" width=\"408\" height=\"316\" \/><\/span><\/p>\n <p>&nbsp;<\/p>\n <p>The next great thing I added are &#8220;elements&#8221;. Each player\/enemy and shot and &#8220;vulnerability&#8221; has a set of 4 elements to choose from. You can control what happens on collisions between player-enemy, player-shots, enemy-shots and so on with them. Awesome! I&#8217;m so excited.<br \/>\n <a href=\"http:\/\/www.glbasic.com\/pix\/powerup_gack.png\"><img class=\"alignnone\" src=\"http:\/\/www.glbasic.com\/pix\/tnpowerup_gack.png\" alt=\"\" width=\"154\" height=\"120\" \/><\/a><\/p>\n <p>The last step is to implement a small menu for customizing the controls and an export function that makes stand-alone Apps for WebOS, Android, iOS and PC, Mac, Linux.<\/p>","time":"October 20th, 2011 12:53 am","title":"Insert\/Delete and Power-Ups"}