{"author_name":"Vilborg","cat":"LD #22","comments":[{"author_name":"ratboy2713","time":"December 6, 2011 9:03 am","epoch":1323180180,"text":"If you could work it in with the theme, I think onomatopeia would be a great thing to hear in a game.  Good luck!","spam":"N"}],"epoch":1323144000,"likes":1,"metadata":{"p_key":"63215","p_author":"Vilborg","p_authorkey":"4884","p_urlkey":"98993","p_title":"Whee!","p_cat":"LD #22","p_event":"LD22","p_time":"1323144000","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"4884","us_name":"Vilborg","us_username":"vilborg","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m going to have an&#8230; <em>interesting<\/em>\u00a0LD this time around. \u00a0First of all, this will be my second LD compo and my first LD48, as I did the Jam last time. \u00a0Additionally, I have finals the two days leading up to the compo weekend, so I will have literally seven hours between taking my semester finals and starting a 48-hour game. \u00a0But hey, it&#8217;ll probably be all right.<\/p>\n <p>Language: C# using XNA<\/p>\n <p>Platform: Windows (I use XP still, btw)<\/p>\n <p>I plan to make the sound effects myself with a mic and sound editor, so my game will either have bad sound effects or literal onomatopoeia ones like &#8220;bang&#8221;.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"December 5th, 2011 11:00 pm","title":"Whee!"}