{"author_name":"Ergo","cat":"LD #22","comments":[],"epoch":1323336120,"likes":1,"metadata":{"p_key":"63155","p_author":"Ergo","p_authorkey":"5673","p_urlkey":"98933","p_title":"I\u2019m in, yaaay!","p_cat":"LD #22","p_event":"LD22","p_time":"1323336120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5673","us_name":"Ergo","us_username":"ergo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This will be my second Ludum Dare, and hopefully my first LD where I can get a game out!<\/p>\n <p>While thing&#8217;s didn&#8217;t go so well last time around, I did learn a lot. I also thought of a neat game concept I might use one day. I&#8217;m sure I&#8217;ll learn a lot again this time, and I&#8217;m fairly confident I&#8217;ll be able to get a game done too.<\/p>\n <p>So without further ado, here&#8217;s what I&#8217;ll be using to make a game:<\/p>\n <ul>\n <li><strong>Language:<\/strong> C++<\/li>\n <li><strong>IDE: <\/strong>Microsoft Visual C++ 2008<\/li>\n <li><strong>Libraries: <\/strong>SFML\u00a0<strong><\/strong><\/li>\n <li><strong>Sound: <\/strong>Bfxr, Audacity<strong><\/strong><\/li>\n <li><strong>Graphics: <\/strong>Paint.NET<strong><\/strong><\/li>\n <\/ul>\n <p>I&#8217;ll also use Chronolapse to create a time-lapse of the game-making process.<\/p>\n <p>Good luck to everyone participating!<\/p>","time":"December 8th, 2011 4:22 am","title":"I\u2019m in, yaaay!"}