Shift is complete…Sorta
I have yet to actually submit it, because I’m sitting around waiting for ‘git push’ to finish and the Windows binaries to upload. I refuse to submit it until there’s actual proof my game exists!
However, I feel decently happy with what I did. It’s a simple-ish physics puzzler with some multi-dimensional madness and shape-shifting boxes. I would’ve liked to have had at least five test chambers in it, however, due to time constraints and lack of creative energy, I had to settle with four test chambers. However, to make up for that, I did spend some time polishing the game and making the different dimensions feel mildly more unique and themed, as well as putting in some nice quality-of-life features, like little mini musical stingers for buttons being pressed.
Code will be up at github once my internet complies, but hopefully a Windows binary will be up before then.

A vine-filled room in Shift’s green dimension, in the 4th chamber.