{"author_name":"torokokill","cat":"LD #22","comments":[],"epoch":1323458760,"likes":1,"metadata":{"p_key":"63091","p_author":"torokokill","p_authorkey":"3932","p_urlkey":"98864","p_title":"I\u2019m in! LD #22","p_cat":"LD #22","p_event":"LD22","p_time":"1323458760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3932","us_name":"torokokill","us_username":"torokokill","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m all set for entry into Ludum Dare #22.<\/p>\n <p>This time around I&#8217;m planning on using base code, which should hopefully remove some of the more wasteful time spent coding up not-really-game-related stuff. I&#8217;ll be using FlashPunk as a starting point. Nothing fancy, but good time saving code nonetheless. I&#8217;m also switching my IDE from Flash CS4 to FlashDevelop. This should also net me some more time, as I get to spend less time struggling with a poor IDE. I&#8217;ll also be attempting a timelapse this go around. I&#8217;m already excited to see how it will turn out.<\/p>\n <p>I should note that this is all pending a new job I may or may not have in a few days. I&#8217;m not sure if I&#8217;ll have the time off to be able to do Ludum Dare. We shall see!<\/p>\n <ul>\n <li>Language: Flash\/Actionscript<\/li>\n <li>Existing Code: FlashPunk<\/li>\n <li>Sound: musagi, inudge, bfxr, sfxr<\/li>\n <li>Graphics: Paint.NET, Adobe Flash CS4<\/li>\n <\/ul>\n <p>&nbsp;<\/p>","time":"December 9th, 2011 2:26 pm","title":"I\u2019m in! LD #22"}