{"author_name":"useless","cat":"LD #22","comments":[],"epoch":1323831600,"likes":0,"metadata":{"p_key":"62856","p_author":"useless","p_authorkey":"504605","p_urlkey":"98629","p_title":"A revision to my \u201cI\u2019m In\u201d","p_cat":"LD #22","p_event":"LD22","p_time":"1323831600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504605","us_name":"useless","us_username":"useless","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I will not be making a 3D game this time around. I simply don&#8217;t have the time to learn the basics <em>while<\/em> doing the compo, so I&#8217;ll just be making another 2D game. By basics, I mean all the 3D math and stuff needed.<\/p>\n <p>That doesn&#8217;t necessarily mean I won&#8217;t use jMonkeyEngine for 2D though. Its integration with external libraries on the scene graph is phenomenal and I&#8217;d like to find a way to utilize, say, Bullet nodes\/controllers in a 2D environment. Plus, I find wrangling with LibGDX to be un-fun and rewriting boilerplate code for Slick again is not in my sights. I spent way too much time on simple crap like entity management on the Discovery game from LD19.<\/p>\n <p>I&#8217;m guessing using jMonkeyEngine for 2D stuff the hacky way would be switching the camera to Orthographic view and just using objects with lots of volume in the Z axis, since I am terrible with physics.<\/p>\n <p>In addition, there are a few new tools I <em>may<\/em> use:<\/p>\n <ul>\n <li>Tile Studio<\/li>\n <li>The Games Factory\/Multimedia Fusion (total last resort, if I&#8217;m just not feeling up to speed)<\/li>\n <li>PXTone definitely, though I mentioned FamiTracker earlier I absolutely loath tracker interfaces and PXTone is like a really, really simple FL Studio to me.<\/li>\n <\/ul>\n <p>There was some talk between my friends and I about doing the Jam instead, but one of them may be having travel conflicts that&#8217;ll prevent them from participating. Oh well. Dare it is.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/music\/\" rel=\"tag\">music<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"December 13th, 2011 10:00 pm","title":"A revision to my \u201cI\u2019m In\u201d"}