{"author_name":"kalle_h","cat":"LD #22","comments":[],"epoch":1324049640,"likes":0,"metadata":{"p_key":"62587","p_author":"kalle_h","p_authorkey":"8170","p_urlkey":"98359","p_title":"Pipelines pipelines.","p_cat":"LD #22","p_event":"LD22","p_time":"1324049640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8170","us_name":"kalle_h","us_username":"kalle_h","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I have set the project. Empty window is launching. Gameloop just need the game.<\/p>\n <p>I am plannign to use:<\/p>\n <p>My own Light library http:\/\/code.google.com\/p\/box2dlights\/<\/p>\n <p>Box2d debugrenderer for prototyping.<\/p>\n <p>Maybe I can use physic particles to do something pretty. There is my test to show about 20k particles rendering 60fps while capturing the video. \u00a0 http:\/\/www.youtube.com\/watch?v=4bNkTgMXXj4<\/p>\n <p>I hope that theme will allow me hack\u00a0 some fluid simulation something like you can see Where is my water.<\/p>\n <p>I also planning to use purely gles2.0 but I have never used it before for anythign really. Maybe shaders aren&#8217;t that hard at all. \ud83d\ude09<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 16th, 2011 10:34 am","title":"Pipelines pipelines."}