{"author_name":"defiantburrito","cat":"LD #22","comments":[],"epoch":1324060500,"likes":0,"metadata":{"p_key":"62533","p_author":"defiantburrito","p_authorkey":"7829","p_urlkey":"98305","p_title":"A new challenger approaches\u2026?","p_cat":"LD #22","p_event":"LD22","p_time":"1324060500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7829","us_name":"defiantburrito","us_username":"defiantburrito","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>OK, I&#8217;m entering my first Ludum Dare!<\/p>\n <p>My day job is working on a massive game, on a project with hundreds of people.<\/p>\n <p>Slowly.\u00a0 Carefully.\u00a0 Without breaking anything.<\/p>\n <p>So even though I&#8217;m a &#8220;pro&#8221; game developer, I&#8217;m pushing WAAY outside of my comfort zone.\u00a0 This is the exact opposite of everything I usually do.<\/p>\n <p>If I can finish something &#8211; ANYTHING &#8211; in 48 hours, I&#8217;ll consider it a victory.\u00a0 <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>My tools:<\/p>\n <ul>\n <li>Java with Eclipse.\u00a0 I haven&#8217;t used Java in years, so this could be a disaster.\u00a0 But I really want my game to be web-deployable.<\/li>\n <li>I might use LWJGL with Slick-Util depending on the theme.<\/li>\n <li>Paint.Net and\/or Gimp for &#8220;programmer art&#8221;.<\/li>\n <li>BFXR for sound.<\/li>\n <li>Audacity for music or sound editing.<\/li>\n <li>Pizza.<\/li>\n <\/ul>\n <p>I think my biggest problem is going to be art.\u00a0 I don&#8217;t really like low-fi puzzle games and things like that, I want to tell a story and have characters.\u00a0 Guess they will have to be stick characters.\u00a0 \ud83d\ude00<\/p>","time":"December 16th, 2011 1:35 pm","title":"A new challenger approaches\u2026?"}