{"author_name":"pronoyc","cat":"LD #22","comments":[],"epoch":1324063140,"likes":2,"metadata":{"p_key":"62513","p_author":"pronoyc","p_authorkey":"0","p_urlkey":"98285","p_title":"No one forgets their first time.","p_cat":"LD #22","p_event":"LD22","p_time":"1324063140","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Ludum Dare #22. My excitement is due to the fact that I am going to be actually working on a game that I hope to complete or atleast give it my best shot. Being my first one, I am pretty psyched. To be honest, participating in LD should be great. You have nothing to loose. You make a game, if you can&#8217;t complete it, work on it more and launch it independently. The important thing is to be a part of the experience I guess. I mean imagine this, you&#8217;re up 48 straight hours, with hundreds others. This is going to be fun.<\/p>\n <p>I am not a programmer by profession but am certainly one by passion. One things for sure though. The art is going to be crappy. Hopefully the theme will make me come up with a game play that makes the art irrelevant. I have tried my hand at some games but they seem to be stuck at the moment. Hopefully I won&#8217;t hit a snag in the middle of all of this.<\/p>\n <p>But hey, where&#8217;s the fun in that.<br \/>\n #LD48 here we come.<\/p>","time":"December 16th, 2011 2:19 pm","title":"No one forgets their first time."}