{"author_name":"ACodeGerm","cat":"LD #22","comments":[],"epoch":1324096260,"likes":1,"metadata":{"p_key":"62063","p_author":"ACodeGerm","p_authorkey":"3457","p_urlkey":"97829","p_title":"Trainbound and In","p_cat":"LD #22","p_event":"LD22","p_time":"1324096260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3457","us_name":"ACodeGerm","us_username":"acodegerm","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Ack, there were only a handful of themes that I didn&#8217;t have a concept for. Skimming the other rounds after all the votes had been cast, I didn&#8217;t think &#8220;Alone&#8221; really stood a chance. Have to make a trip to a friends this weekend. Going to be stuck on a train for 12 hours of the jam. I figure it&#8217;ll make the time pass a little quicker.<\/p>\n <p>I&#8217;m thinking I&#8217;ll go with a bit of a Hulk rip off. You&#8217;re a man who&#8217;s been turned into a grotesque monster during a government experiment. All you want to do is escape the facility and be left alone. I&#8217;m still itching for a randomly-generated game, so I figure it&#8217;ll be a platformer with randomly generated levels. Some simple combat, and some pixel art.<\/p>\n <p>If I can knock that all out quickly enough, I&#8217;d love to implement something like the power-up system in The Binding of Isaac, with random power-ups that cosmetically alter your character. So you&#8217;d end up with a different play style and look with each run through. But heck I&#8217;ll be content if I get to the point where my randomly generated levels work out I&#8217;ll be happy.<\/p>\n <p>Good luck to all the jammers!<\/p>","time":"December 16th, 2011 11:31 pm","title":"Trainbound and In"}