{"author_name":"WiB","cat":"LD #22","comments":[],"epoch":1324131420,"likes":0,"metadata":{"p_key":"61660","p_author":"WiB","p_authorkey":"509380","p_urlkey":"97425","p_title":"Progress So Far","p_cat":"LD #22","p_event":"LD22","p_time":"1324131420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509380","us_name":"WiB","us_username":"WiB","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So after working on the base engine of the game and getting about 5 hours sleep (can be surprisingly chipper when I am excited about the new day), inspiration struck. Perfect timing too, because I&#8217;m almost done with the generic engine stuff. This is what I have so far; but I have collision detection, sound, and other non-visible components going.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/progress-so-far-18\/progress12-17-10oclock\/\" rel=\"attachment wp-att-90818\"><img class=\"size-full wp-image-90818 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress12-17-10oclock.jpeg\" alt=\"\" width=\"320\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress12-17-10oclock-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress12-17-10oclock.jpeg 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I have a long ways to go, but I now have an idea to work for. It should get me to try a few new programming techniques. I feel good about this!<\/p>","time":"December 17th, 2011 9:17 am","title":"Progress So Far"}