{"author_name":"Jeck","cat":"LD #22","comments":[],"epoch":1324132380,"likes":0,"metadata":{"p_key":"61648","p_author":"Jeck","p_authorkey":"2868","p_urlkey":"97413","p_title":"Scraphunt \u2013 Update 1","p_cat":"LD #22","p_event":"LD22","p_time":"1324132380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2868","us_name":"Jeck","us_username":"jeck","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&nbsp;<\/p>\n <p>So, I spent most of yesterday setting up a basic environment, and then moved on to support for level editing. I did manage to get six hours of sleep, though- figured it was best to be well-rested.<\/p>\n <p>Artwork is placeholder stuff, gameplay is non-existent (you can&#8217;t even move the player character without using the level editor, heh). I&#8217;m hoping the fast level creation is worth the time it took to set up editor&#8211; next area of focus is the art.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/scraphunt-update-1\/ld22jeckeditor\/\" rel=\"attachment wp-att-90872\"><img class=\"aligncenter size-medium wp-image-90872\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckEditor-300x232.png\" alt=\"Scraphunt Editor\" width=\"300\" height=\"232\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckEditor-300x232.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22JeckEditor-550x426.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 17th, 2011 9:33 am","title":"Scraphunt \u2013 Update 1"}