{"author_name":"deviantgeek","cat":"LD #22","comments":[{"author_name":"","time":"December 17, 2011 2:09 pm","epoch":1324148940,"text":"Base code and personal code libraries are allowed, but should be declared and shared with the community PRIOR to beginning your entry. To do this, make a blog post.","spam":"N"}],"epoch":1324148280,"likes":0,"metadata":{"p_key":"61444","p_author":"deviantgeek","p_authorkey":"4111","p_urlkey":"97209","p_title":"Another declaration","p_cat":"LD #22","p_event":"LD22","p_time":"1324148280","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"4111","us_name":"deviantgeek","us_username":"deviantgeek","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Using some old level loading code from a LD game I made for LD20 that was unfinished. Here is a link: <a href=\"https:\/\/github.com\/Deviantg33k\/Take-This\" target=\"_blank\">linky<\/a><\/p>\n <p>I&#8217;m also using some physics code from there too, not much though.<\/p>\n <p>(Thats it, I&#8217;m not using graphics from that game.)<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 1:58 pm","title":"Another declaration"}