{"author_name":"Timster Studios","cat":"LD #22","comments":[],"epoch":1324162920,"likes":0,"metadata":{"p_key":"61262","p_author":"Timster Studios","p_authorkey":"7460","p_urlkey":"97027","p_title":"Stage 3.1 \u2013 Music","p_cat":"LD #22","p_event":"LD22","p_time":"1324162920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7460","us_name":"Timster Studios","us_username":"timsterstudios","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a title=\"http:\/\/soundcloud.com\/dajfarrell\/david-prison-break\" href=\"http:\/\/soundcloud.com\/dajfarrell\/david-prison-break\">http:\/\/soundcloud.com\/dajfarrell\/david-prison-break<\/a><\/p>\n <p>So we have a piece of music to use in the game now. And a fair bit of the actual programming is done also. This stuff is trickier than we anticipated though &#8211; that is, staying focused on the work to get it completed over a short time period.<\/p>\n <p>More yet to come.<\/p>\n <p>&nbsp;<\/p>\n <p>David,<\/p>\n <p>Timster Studios &#8211; Director of Development.<\/p>","time":"December 17th, 2011 6:02 pm","title":"Stage 3.1 \u2013 Music"}