To Scale or not To Scale?

The game is about a maze. You can get an ability that will let you see more of the maze at once (think ¨light¨ or ¨binoculars¨).

At first, I just rendered the cells that you could see, and kept the others dark.

One of my friends thought that the play area was too small, and suggested that when your sight range is small, I should zoom in.

I did a quick implementation of it. It looks clearer, but because the scaling was not perfect, there were some nasty lines in the zoomed in version…

To scale or not to scale? That is the question (If I had the time, maybe I would just create bigger sprites and scale DOWN instead of scaling UP).

Difference between the ¨Scale¨ and ¨Not Scale¨ approach

EDIT: Thanks to Jack, now I have scaling AND smooth tiles :-)

Comments

Jack
18. Dec 2011 · 12:33 UTC
put the scale mode on nearest neighbour, then you won’t get the ugly lines
vubuntu
18. Dec 2011 · 12:34 UTC
if you’ll get rid of that nasty lines, then scale. otherwise leave it unscaled, it is not so small.