{"author_name":"Beerman","cat":"LD #22","comments":[],"epoch":1324232400,"likes":0,"metadata":{"p_key":"60754","p_author":"Beerman","p_authorkey":"5206","p_urlkey":"96507","p_title":"Getting there","p_cat":"LD #22","p_event":"LD22","p_time":"1324232400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5206","us_name":"Beerman","us_username":"beerman","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>6 hours to go (so allowing time for build, submission etc. I need to be done in about \u00a04) and it&#8217;s starting to come together. Last time around I settled for just finishing, this time it might actually be quite good <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>What&#8217;s done:<\/p>\n <ul>\n <li>Map generator<\/li>\n <li>Player movement and camera system<\/li>\n <li>Enemies are in, working and can hurt you.<\/li>\n <li>Suitably atmospheric audio loop for background music.<\/li>\n <li>Sound effects when being attacked by killdroids.<\/li>\n <li>Kitten detects when you get close, ready to follow you home<\/li>\n <\/ul>\n <p>What&#8217;s still to do:<\/p>\n <ul>\n <li>Kitten movement &#8211; needs to follow you back out of the city. At this point, that&#8217;s about the only hard bit left <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>Player death when health is drained. Right now it just keeps on going down.<\/li>\n <li>Title screen<\/li>\n <li>Win\/lose sequence<\/li>\n <\/ul>\n <p>&nbsp;<\/p>","time":"December 18th, 2011 1:20 pm","title":"Getting there"}