{"author_name":"whilefun","cat":"LD #22","comments":[],"epoch":1324244940,"likes":1,"metadata":{"p_key":"60609","p_author":"whilefun","p_authorkey":"7424","p_urlkey":"96362","p_title":"Debugging and Making Sounds","p_cat":"LD #22","p_event":"LD22","p_time":"1324244940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7424","us_name":"whilefun","us_username":"whilefun","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Just finishing off some bugs with the level switching and anxiety reducing logic. Right now, one of the cases is broken and I dont know why <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I also didn&#8217;t read the manual and started my game with sounds from freesound.org. Then I realized I couldn&#8217;t use them, so I had to go record them myself. Thank goodness my playbook has got a stereo mic, or I would have also wasted all my positional audio work.<\/p>\n <p>One thing&#8217;s for sure: I&#8217;m learning a ton, and will submit whatever the heck I have when the time is up.<\/p>\n <p>Fun!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/debugging-and-making-sounds\/2_and_a_half_hours_left-2\/\" rel=\"attachment wp-att-97643\"><img class=\"alignnone size-medium wp-image-97643\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2_and_a_half_hours_left1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2_and_a_half_hours_left1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2_and_a_half_hours_left1-550x413.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 18th, 2011 4:49 pm","title":"Debugging and Making Sounds"}