{"author_name":"JoeCool17","cat":"LD #22","comments":[],"epoch":1324255620,"likes":1,"metadata":{"p_key":"60483","p_author":"JoeCool17","p_authorkey":"5160","p_urlkey":"96236","p_title":"Oh well, time for the Jam","p_cat":"LD #22","p_event":"LD22","p_time":"1324255620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5160","us_name":"JoeCool17","us_username":"joecool17","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well, I was stuck with an AI problem in my game, Rocket Man Stan. Soviet robots, supposed to be the enemy, refused to turn around when they hit a wall. Damn them Ruskies and their, well, uh, I guess my, not working AI! But just as I got it fixed, I had two hours left, enough to finish it, when my Dad comes up and asks for his laptop back. (I stole it to do the competition- he usually doesn&#8217;t miss it and the family computer&#8217;s usually taken, let alone\u00a0available\u00a0for 48 hours.) I guess this is a good thing though- Now I can add more levels, fix a problem with my tileset, give more of a satisfactory\u00a0achievement\u00a0than jumping on short patrol robots Goomba-style, and maybe even music and SFX.<\/p>","time":"December 18th, 2011 7:47 pm","title":"Oh well, time for the Jam"}