Eyes of the Exorcist (Alpha Demo – Early Build – Update

Play the alpha demo

 

     

 

    

 

Wilson – Crunching on major code, added day and light. Managing and helping everyone on the workflow, art & code. Gave everyone some sushi. Modeled a cat as an additional feature in the game and created a cool code add-on in the game. Working with Alex on the AOE effects in Unity.
Anthony – Worked on the basic UI/HUD layout. Created more bushes. UV mapped and textured Wilson’s cat model. Creating tree assets.
Jon – Coding for the UI/HUD (Health bar, mana bar, etc.) and moderating the livestream, banning trolls. www.livestream.com/dormousedev
Caryn – Rigging the main character models to animate (Ghosts & the Priest)
Thomas – Programming a power pick-up for the player and fine-tuning the player’s function in the Unity scene. Compiling the assets/prefabs in Unity to view/test the game. Posted the web player demo of the alpha.
Alex – Working on the UI/HUD designs, doing some quick QA on the game, working on the AOE effects, adding a fireball feature and adjusting the attacks. Brought some good Chinese food for everyone.