{"author_name":"jonbro","cat":"LD #22","comments":[],"epoch":1324290720,"likes":2,"metadata":{"p_key":"60360","p_author":"jonbro","p_authorkey":"1187","p_urlkey":"96113","p_title":"Engine from LD used in an actual game","p_cat":"LD #22","p_event":"LD22","p_time":"1324290720","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"1187","us_name":"jonbro","us_username":"jonbro","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Way back when before LD#19 I decided to build a game engine for doing LDs quicker and better. I had not actually done an LD to that point, but I knew that my speed in C++ coding wasn&#8217;t going to get me working quick enough. I started building an engine in Lua so that I could code super quick. The reason that I didn&#8217;t just use <a href=\"http:\/\/love2d.org\">Love2d<\/a> is because I wanted to be able to easily port my games to iOS, and at that point love2d didn&#8217;t support iOS. I called it <a href=\"https:\/\/github.com\/jonbro\/ofxBlud\">blud<\/a> as a tribute to love. Seemed opposite and the same in some ways.<\/p>\n <p>So the first game was <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-19\/?action=preview&amp;uid=1187\">soundman stepper<\/a>, and it was super fun to build! Lua is awesome to work in, super fast, the entire reference for it fits on three pages.<\/p>\n <p>After that compo, I realized that you really need to enter flash games to have a small chance of your games being played, so I switched over to AS3, and learned enough of flixel to get by. In the meantime I kept developing blud, and started borrowing more and more features from flixel into the framework. For mini28 I did a game for iphone called pyoing, and released it on the app store the next day.<\/p>\n <p><a title=\"Pyoing by jonbro, on Flickr\" href=\"http:\/\/www.flickr.com\/photos\/jonbro\/5995215012\/\"><img src=\"http:\/\/farm7.staticflickr.com\/6002\/5995215012_d9b83f5e2d.jpg\" alt=\"Pyoing\" width=\"333\" height=\"500\" \/><\/a><\/p>\n <p>I kept developing blud, and for LD21 I did a game called <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-21\/?action=preview&amp;uid=1187\">martin vs monty<\/a>. That one is yet to be released on the app store, but hopefully I will get back to it and polish it up and such.<\/p>\n <p>In between these things, I actually started getting paid for being a game developer. The first fruit of these labors has finally popped out. I am still using the code that I developed during and for LD to some extent, and the lessons that I learned during LD to a large extent.<\/p>\n <p><img class=\"alignnone size-large wp-image-99692\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/plb_splash-550x586.png\" alt=\"\" width=\"550\" height=\"586\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/plb_splash-550x586.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/plb_splash.png 748w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Pugs luv beats is a music composition game, and it is <a href=\"itunes.apple.com\/app\/pugs-luv-beats\/id488112663?mt=8\">available for the iphone and the ipad<\/a>. If you want to read some superlatives, you are going to have to go elsewhere, because I am not too good at writing them myself. Luckily create digital music did a <a href=\"http:\/\/createdigitalmusic.com\/2011\/12\/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped\/\">nice writeup of the audio side of things<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-compo\/\" rel=\"tag\">post-compo<\/a><\/p>","time":"December 19th, 2011 5:32 am","title":"Engine from LD used in an actual game"}