{"author_name":"JaJ","cat":"LD #22","comments":[],"epoch":1324299120,"likes":1,"metadata":{"p_key":"60335","p_author":"JaJ","p_authorkey":"5496","p_urlkey":"96088","p_title":"Post-mortem: Alone in a cave","p_cat":"LD #22","p_event":"LD22","p_time":"1324299120","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5496","us_name":"JaJ","us_username":"jaj","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Since most things that went wrong happened in the first 6 hours, I&#8217;m going to start with what went wrong.<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>I didn&#8217;t really love the theme. Not because I couldn&#8217;t come up with anything, but because it was so obvious what to make: An atmospheric metroidvania\/ zelda clone. The problem was that that sums up pretty much 50% of all the games I have ever made, including the game I made for the last Ludum Dare, and I was hoping that the theme would force me to make something different.<\/p>\n <p>So now I had to do that myself, and that wasn&#8217;t easy. Most ideas I had required too much animation talent to tell the story. I&#8217;ve played around in unity to come up with ideas for a 3D game, played games to come up with ideas. It didn&#8217;t help. 6 hours into the competition I decided that there was nothing left to do but make an atmospheric zelda clone, and I made some music and tiles to capture the right mood.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/post-mortem-alone-in-a-cave\/tiless\/\" rel=\"attachment wp-att-99923\"><img class=\"alignleft size-full wp-image-99923\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/tiless.png\" alt=\"\" width=\"84\" height=\"118\" \/><\/a>\u00a0<a href=\"http:\/\/www.jajaben.com\/alone.mid\">Music<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p>Then I decided that I really didn&#8217;t want to make another zelda clone. So I went through all the gamegenres to find a genre that I didn&#8217;t make any game in yet and I got excited when I realised I had never made a turn based stratigy game before. I knew from the start that I wouldn&#8217;t be able to make that within the 48 hours, so I decided to simplify it. It was going to be turn based, but I was making a puzzle game instead. I also still wanted to keep the atmosphere I created before. A concept was born. I was going to make a puzzle game with exploration elements.<\/p>\n <p><a href=\"http:\/\/vimeo.com\/33860030\"><img class=\"alignleft size-full wp-image-99952\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/video2.png\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/video2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/video2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/video2.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>After that it was programming with the usual problems, making programmer art, realising some of the programmer art was going to be final, level design, adding extra&#8217;s, adding endings, hiding a kitten somewhere etc. The game was finished 10 minutes before the (first) deadline.<\/p>\n <p><strong>Lessons learned:<\/strong><\/p>\n <p>When stuck: Don&#8217;t think, just make! Ideas will come later.<\/p>\n <p>When stuck and tired: sleep.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The game:<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=5496\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=5496<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 19th, 2011 7:52 am","title":"Post-mortem: Alone in a cave"}