{"author_name":"Spool","cat":"LD #22","comments":[],"epoch":1324317480,"likes":0,"metadata":{"p_key":"60294","p_author":"Spool","p_authorkey":"509029","p_urlkey":"96047","p_title":"Broken- What my Game is (Seriously)\/Post-Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324317480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509029","us_name":"Spool","us_username":"Spool","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Okay, well. This is awkward. My game was literally on the verge of being done when it broke. Just completely and utterly broke. I spent hoursd trying to find why, but to no avail. So, it appears I did make SOMETHING, since that WAS my goal, but it&#8217;s in a barely playable condition. And, fittingly, my game&#8217;s title was called Broken. Well, it was fun, I suppose. Here&#8217;s what went right and what didn&#8217;t.<\/p>\n <p><strong>What went Right<\/strong><\/p>\n <p>Good theme- I&#8217;m really good at atmosphiric-y stuff, so I knew this was the perfect theme. I had a good (but short) plotline and storyboard planned out perfectly. Unfortunately, things sortof went downhil from there.<\/p>\n <p><strong>What went Wrong<\/strong><\/p>\n <p>Poor Planning- Yeah, I didn&#8217;t plan well.\u00a0 Let&#8217;s be honest. I only somewhat knew my tools. And somewhat knowing your tools isn&#8217;t going to make you a game. Granted, it will make you a game, but maybe not one you&#8217;re proud of.<\/p>\n <p>It&#8217;s not a feature, it&#8217;s a game breaking bug- Yes, the bugs were definately game breaking for me. Since I only somewhat knew my tools, I couldn&#8217;t diagnose what was going wrong and as a result spent many countless hours trying to fix it. (About half the time I was awake.)<\/p>\n <p>Life- The biggest thing that got me was life. Even though I entered in the Jam, everything fell apart on the last day (today.) From finding out my game spazzes out every time you switch scenes, to having to spend 3 hours not diagnosing your game, to even spending 12+ hours trying to diagnose your game, nothing went well. At all.<\/p>\n <p>&nbsp;<\/p>\n <p>I hope you all learned a lesson from me. Every wrong thing stemed from poor planning. Nothing went well. If you don&#8217;t learn anything, atleast remember this: Planning is <strong>EVERYTHING. <\/strong><\/p>\n <p><span style=\"font-family: mceinline\">That said, I&#8217;m already prepping for LD 23. Good job everyone who participated (and those who still are) and holycrapwebroke700.<\/span><\/p>","time":"December 19th, 2011 12:58 pm","title":"Broken- What my Game is (Seriously)\/Post-Mortem"}