{"author_name":"bastiandantilus","cat":"LD #22","comments":[],"epoch":1324322400,"likes":0,"metadata":{"p_key":"60281","p_author":"bastiandantilus","p_authorkey":"4126","p_urlkey":"96034","p_title":"Morte d\u2019Post","p_cat":"LD #22","p_event":"LD22","p_time":"1324322400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4126","us_name":"bastiandantilus","us_username":"bastiandantilus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>In the end I spent too much time researching possible engines and didn&#8217;t get anything finished. A lot of time was wasted trying to figure out how to make Slick2d work in an applet. But really I didn&#8217;t have a game to applet&#8230;ize.<\/p>\n <p>Game Name: Kitten Alone<\/p>\n <p>Language: Java<\/p>\n <p>Libraries: LWJGL, Slick2d, MarteEngine<\/p>\n <p>Completion: 10%<\/p>\n <p>I ran out of time leading up to the event to do the kind of self-education that would have made this possible. My current plan is to continue working on the game (and changing the title&#8230;) so next event I&#8217;ll have a better idea what I&#8217;m doing. And if for some reason my Java skills aren&#8217;t up to snuff by the next Jam, I may need to make the next entry in Basic. Or ActionScript 2.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fail\/\" rel=\"tag\">fail<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lessons-learned\/\" rel=\"tag\">lessons learned<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-compo\/\" rel=\"tag\">post-compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 19th, 2011 2:20 pm","title":"Morte d\u2019Post"}