{"author_name":"EatThePath","cat":"LD #22","comments":[],"epoch":1324432980,"likes":2,"metadata":{"p_key":"60127","p_author":"EatThePath","p_authorkey":"7743","p_urlkey":"95880","p_title":"My Post Mortem: It\u2019s Space: The joys and pains of LD22","p_cat":"LD #22","p_event":"LD22","p_time":"1324432980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7743","us_name":"EatThePath","us_username":"eatthepath","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My Ludum Dare entry is, a Untiy3D based arcadey space shooter. It is either my first or second game, I have another Unity 3d project I&#8217;ve worked on, on and off, for the past few months. That&#8217;s a somewhat less interesting and complete game than my LD entry, and has less content as well, so I&#8217;m willing to call It&#8217;s Space my first game. I&#8217;m honestly still reeling from how much I got done and how well it turned out, and my mind is spinning with ways to expand it.<\/p>\n <p>What went well:<\/p>\n <p>The art: I used tools I&#8217;m quite familiar with, Wings3d and Photoshop, and I&#8217;d already experimented with getting assets from them into Unity3D before the competition, so everything went smoothly there. Some of the models I made turned out to be surprisingly effective, and for the most part they seem to evoke the right reactions in players that I&#8217;ve been able to observe.<\/p>\n <p>Unity3D: I&#8217;d spent the week leading up to the Dare trying to come up with things that&#8217;d be useful for games and learning how to make them work in Unity, such as being able to click on objects and whatnot. As a result I didn&#8217;t find myself hitting many walls where I just didn&#8217;t know how to use the engine, and was able to spend most of the time making things instead of figuring out how to make things.<\/p>\n <p>Coding: This is probably going to be damning myself with faint praise, but I was very pleased with how much I was about to write code to be reusable and flexible, which saved me having to write lots of duplicated behaviors for new objects and enemies. As a result I think I would have been able to add more enemies into the game in the final hours, had other things not intervened.<\/p>\n <p>Preparation: I food in advance so i wouldn&#8217;t have to stop to cook but would still be well fed. That worked out great, and if I did another Dare I&#8217;d do that again.<\/p>\n <p>What went wrong:<\/p>\n <p>The art: Though I&#8217;m pleased with a lot of the art, the most important visual in the game, the player&#8217;s ship, turns out to be a formless grey rectangle from the camera&#8217;s position. It looks more interesting from other angles, I swear!<\/p>\n <p><img src=\"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/TopView.png\" alt=\"in-game angle\" \/><img src=\"http:\/\/dl.dropbox.com\/u\/896078\/LD22\/PerspectiveView.png\" alt=\"Perspective View\" \/><\/p>\n <p>I&#8217;ve already started work on a replacement ship that should look more interesting.<\/p>\n <p>The theme: I don&#8217;t think I engaged the theme very well. I had some ideas for a slightly more thoughtful take on the theme, but couldn&#8217;t think of any real gameplay to go with them. In the end I essentially said &#8220;Screw it, I like spaceship games, I&#8217;ll make a lonely spaceship game!&#8221;. That said, I did want to make the game about exploring a grand and empty ruined civilization, and I think that would work with the theme fine. I intend to expand on what traces of that there already are as I work on the game in the future.<\/p>\n <p>The code: There are some boneheaded things in the code right now that stemmed from me doing things wrong and not bothering to fix them, such as player&#8217;s velocity not being independent of player&#8217;s rotation. Motion was to be, and should be, more Newtonian than it is, but alas.<\/p>\n <p>The pain: Several hours before the deadline I went to pour hot water into a mug as part of the construction of a hot drink designed to keep me going for the home stretch. Being at that time somewhat impaired in my motor function due to lack of sleep, I proceeded to pour just-shy-of-boiling hot water over my hand as well as into the mug. At that point coding ceased early and I submitted what I had at the time. I consider this to be my biggest mistake of the Dare.<\/p>\n <p>Minor burns aside(they&#8217;ve already healed) I found the Dare extremely enjoyable and rewarding. I&#8217;d do it again, and I hope to turn my entry into something greater over the coming weeks. Thank you all for this exciting event, and I look forward to playing as many games as I can stand as I work through my ratings responsibility.<\/p>","time":"December 20th, 2011 9:03 pm","title":"My Post Mortem: It\u2019s Space: The joys and pains of LD22"}